We have configured SFML in macOS, now we’re going to configure OpenGL with macOS and Xcode.
GLUT and OpenGL Utility Libraries. There are numerous Windowing system and interface libraries available for OpenGL as well as Scengraphs and High-level libraries build on top of OpenGL About GLUT. GLUT is the OpenGL Utility Toolkit, a window system independent toolkit for writing OpenGL programs. We'll use OpenGL, the API Mac OS X does natively use. Below the technical description, the involved code, the plan, and so on. Feel free to add information if you estimate it usefull for the task. Thanks in advance:-) Goal. Make OpenGL transitions work in Impress, on Mac OS X Aqua (on both PowerPC and Intel architectures) Timeline. To download and install the essential libraries onto your Mac system, we'll have to install a package manager for Mac known as Homebrew. Homebrew will help us in installing all the necessary packages and libraries to run our OpenGL code.
First, you need to install GLFW
Opengl Driver Mac
Then, you need to download GLAD to get the OpenGL headers: Use gl version 4.1 if you want to be compatible with macOS and in Profile select Core. Click in Generate. Download the glad.zip and unzip in your Download folder.
Once you are downloaded and unzipped the folder, put the glad and KHR folders in the /usr/local/include directory of your mac.
Creating the Xcode Project
After installed GLFW and downloading the glad files, is time to create the XCode project.
Create a new Project and macOS and Command Line Tool, then click on Next
Then, put a name to your project and select C++ as language, next and save the project
![Mac Mac](/uploads/1/1/9/8/119876164/410299236.jpg)
In the zip that you downloaded, you will have a glad.c file, add that file to your project
We need to configure Xcode to find the libraries that we added, so in your Xcode, select the Project Target and then Build Settings and in Header Search Paths add /usr/local/include
Now, in Framework and Libraries you need to add the libglfw library, so clic on + symbol and add the library that you will find in /usr/local/Cellar/glfw/3.3/lib
Now, in the main.cpp file, copy the follow code to test OpenGL
If you are in Catalina and run the project, your are going to see an error, that is because the library has not the permissions to run in your mac, so you will need to sign it to run.
Download Opengl 2 0 0
In the terminal copy and paste the command
Edit: Thanks to a comment of Maxwell Omdal, if you can’t sign with you email, you can do it with your name:
Opengl Macbook
Now, run the project again and you should see the window ?
How To Fix Opengl For Mac Roblox Studio
Now you will be able to play with OpenGL ?